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・ Marcelo Morales
・ Marcelo Moren Brito
・ Marcelo Moretto
・ Marcelo Cazaubón
・ Marcelo Cañete
・ Marcelo Cerqueira
・ Marcelo Chamusca
・ Marcelo Charpentier
・ Marcelo Chierighini
・ Marcelo Chimento
・ Marcelo Chimirri
・ Marcelo Chirico
・ Marcelo Cirelli
・ Marcelo Cirino
・ Marcelo Claure
Marcelo Coelho
・ Marcelo Cordeiro
・ Marcelo Corrales
・ Marcelo Costa
・ Marcelo Costa de Andrade
・ Marcelo Costa Resende Siqueira
・ Marcelo Crivella
・ Marcelo Córdoba
・ Marcelo D'Ambrosio
・ Marcelo D'Andrea
・ Marcelo D2
・ Marcelo Damy
・ Marcelo Daniel Colombo
・ Marcelo Dascal
・ Marcelo de Faria


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Marcelo Coelho : ウィキペディア英語版
Marcelo Coelho

Marcelo Coelho is a Brazilian computation artist and designer. His work focuses on the boundaries between matter and computation, and includes interactive installations, photography, wearables, and robotics. Coelho is currently a Research Affiliate at the MIT Media Lab and creative director at Marcelo Coelho Studio, an anti-disciplinary studio dedicated to technically innovative and experimental work based in Boston, MA.
Marcelo Coelho graduated from Concordia University with a Bachelor of Fine Arts in Design and Computation Arts, and received a Master of Science and Doctor of Philosophy from the MIT Media Lab.〔(【引用サイトリンク】title=Materials of Interaction: responsive materials in the design of transformable interactive surfaces )〕〔(【引用サイトリンク】title=Materializing Interaction )
==Works==
Coelho makes objects, installations, and live experiences that challenges people's perception of material properties and behaviors. Many of his works use techniques and concepts from composites, digital fabrication and programmable matter.
Six-Forty by Four-Eighty, a 2010 installation by Coelho, uses interactive physical pixels and body communication to convey an immersive digital graffiti experience.〔(【引用サイトリンク】title=That’s a beautiful code )〕〔(【引用サイトリンク】title=Digital play exhibition offers marvels for kids and grown-ups alike )
In Sandcastles, Coelho collaborated with artist Vik Muniz to etch drawings of castles originally created with a camera lucida onto grains of sand, using a focused ion beam and scanning electron microscope.
〔(【引用サイトリンク】title=Microscopic castles etched onto grains of sand )〕〔(【引用サイトリンク】title=Creating Sand Castles With A Single Grain Of Sand )
In Hyperform, Coelho developed a chandelier that is assembled from a single 3D printed chain, and where the assembly information is encoded in the material itself.〔(【引用サイトリンク】title=A Chandelier That Can Practically Assemble Itself )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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